Saturday, October 1, 2:00 pm — 2:45 pm (Theater Room 411)
Using the novel 3D audio engine, Auratorium, this tutorial discusses a new approach to design compelling audio environments for virtual reality applications such as cinematic VR, 360 degree videos and immersive sound productions. A light-footed production chain for the object-based creation of 3D audio content is presented including a fully fledged room acoustic simulation and reproduction, targeting binaural headphone reproduction as well as arbitrary loudspeaker layouts. Participants experience how to setup an easy workflow within their existing design tools (e.g., Unity and Pro Tools) and create realistic 3D audio by placing sound sources, receivers and adjusting material properties, room shape and directivities while listening to real-time rendered 3D audio.
Price: This session is part of the co-located AVAR Conference which is not included in the normal convention All Access badge.