AES Los Angeles 2014
Tutorial

Saturday, October 11, 4:00 pm — 6:00 pm (Room 305)

3D Tutorial Demos

Presenters:
Tom Ammermann, New Audio Technology GmbH - Hamburg, Germany
Lasse Nipkow, Silent Work GmbH - Zurich, Switzerland

Abstract:
D1 Presenter: Tom Ammermann

Listen to 3D Audio Music, Film, and Game Productions

This session is connected to T6 an T8 on Thursday. Talking about 3D audio, how to do and produce and which tools and strategies could be usefully is one issue. But to hear how the result could sound is mandatory to understand and prove it. This is what the session should provide. Many music and some film and game 3D audio productions will be shown and explained.

D2 Presenter: Lasse Nipkow

The Sense of Depth in Stereo and 3D

The sense of depth is, next to image and sound, one of the essential parameters in classical recordings: The listener can hear the individual instruments of a body of sound at different distances, similar to the arrangement of instruments in an orchestra. The psychoacoustic principles related to a natural sounding sense of depth are multidimensional. Important parameters are the balance between direct and room sound of a sound source, as well as the relation between levels of different direct sounds and the spectral characteristics of the different instruments. The acoustics of the recording room has a significant influence on the sense of depth, because early reflections and reverberation arise from the room. During the presentation, the above-mentioned aspects will be demonstrated with example recordings


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