AES New York 2013
Game Audio Sessions

These sessions are primarily about Game Audio, but they also belong to a much larger track called Game Audio Track where you can find other related sessions that may be of interest.

Thursday, October 17

Thursday, October 17, 11:15 am — 12:30 pm
Session G1   Planes, Trains, and Automobiles: Creating & Implementing Vehicle Sounds for Games

Thursday, October 17, 2:30 pm — 4:30 pm
Session G2   Diablo III—Post Mortem

 

Friday, October 18

Friday, October 18, 9:00 am — 11:00 am
Session G3   Scoring "Tomb Raider": The Music of the Game

Friday, October 18, 11:45 am — 12:45 pm
Session G4   Loudness in Interactive Sound Roundup

Friday, October 18, 2:00 pm — 4:00 pm
Session G5   Game Audio: A Primer and Educational Resources

Friday, October 18, 5:00 pm — 6:30 pm
Session G6   In the Trenches

 

Saturday, October 19

Saturday, October 19, 9:00 am — 10:00 am
Session G7   Code Monkey: Mapping Audio into a 3D Game World

Saturday, October 19, 10:15 am — 11:15 am
Session G8   Audio Shorts

Saturday, October 19, 11:30 am — 1:00 pm
Session G9   Audio on Web—Overview and Application

Saturday, October 19, 2:15 pm — 3:15 pm
Session G10   Game Audio Breakthroughs for HTML5 and Mobile

Saturday, October 19, 3:15 pm — 4:45 pm
Session G11   Learning from the Future

 

Sunday, October 20

Sunday, October 20, 9:00 am — 11:00 am
Session G12   Professional Game Audio—Opportunities In The Mobile Space

 

Last Updated: 20131007


View All Sessions At Once

EXHIBITION HOURS October 18th 10am ��� 6pm October 19th 10am ��� 6pm October 20th 10am ��� 4pm
REGISTRATION DESK October 16th 3pm ��� 7pm October 17th 8am ��� 6pm October 18th 8am ��� 6pm October 19th 8am ��� 6pm October 20th 8am ��� 4pm
TECHNICAL PROGRAM October 17th 9am ��� 7pm October 18th 9am ��� 7pm October 19th 9am ��� 7pm October 20th 9am ��� 6pm
AES - Audio Engineering Society