AES New York 2013
Game Audio Session G12

Sunday, October 20, 9:00 am — 11:00 am (Room 1E10)

G12 - Professional Game Audio—Opportunities In The Mobile Space

Stephen Harwood, Jr., Education Working Group Chair; IASIG - New York, NY, USA
Andrew Aversa, Drexel University; Impact Soundworks
Steve Horowitz, The Code International Inc. - San Francisco, CA, USA
Jory K. Prum, - Fairfax, CA, USA
Michael Sweet, Berklee College of Music - Boston, MA, USA
Gina Zdanowicz, Serial Lab Studios - NJ, USA

In addition to sound design, composition, and production supervision, game audio requires skill sets that are rarely encountered elsewhere, including interactive audio programming and implementation. This broad array of work types provides for an equally broad range of career opportunities. Whatever your background and area of specialized expertise might be, there is room for you in this rapidly growing industry. In this session a panel of accomplished industry veterans will discuss how to begin and develop a successful career in game audio with a focus on the new opportunities available in the booming mobile gaming and web apps marketplace. Audience members will take away a comprehensive understanding of the many opportunities available to audio professionals in the video game industry, as well as valuable suggestions and insights into how to land that first gig.

Return to Game Audio Sessions

EXHIBITION HOURS October 18th 10am – 6pm October 19th 10am – 6pm October 20th 10am – 4pm
REGISTRATION DESK October 16th 3pm – 7pm October 17th 8am – 6pm October 18th 8am – 6pm October 19th 8am – 6pm October 20th 8am – 4pm
TECHNICAL PROGRAM October 17th 9am – 7pm October 18th 9am – 7pm October 19th 9am – 7pm October 20th 9am – 6pm
AES - Audio Engineering Society