AES New York 2013
Game Audio Track Event W5
Thursday, October 17, 12:00 pm — 12:45 pm (Room 1E11)
Workshop: W5 - Height Channels: Theory, Practice, and "Ears-On" ExperienceChair:
David Bowles, Swineshead Productions LLC - Berkeley, CA, USA
Paul Geluso, New York University - New York, NY, USA
Agnieszka Roginska, New York University - New York, NY, USA
Over the past century sound recording and reproduction has dealt with an increasing number of audio channels to simulate spatial dimensions via capturing horizontal axes in stereo and surround-sound. The next step in immersive audio is to move into the vertical dimension through height channel recording and reproduction. The members of this panel will discuss different recording techniques to capture height channels and whether this audio information can be integrated into conventional stereo and surround-sound recordings. Vital to this dialog is a clearer understanding via psychoacoustics of our hearing perception outside the horizontal planes: how this perception influences engineers’ choices in microphone technique and speaker placement. Last, post-production methods to create 3-D sonic imagery for recordings not originating in 3-D will be discussed. This workshop will be divided into two parts: a technical panel discussion at Javits Center, followed by playback sessions at the James Dolan Studios at New York University.