AES New York 2013
Game Audio Track Event W5

Thursday, October 17, 12:00 pm — 12:45 pm (Room 1E11)

Workshop: W5 - Height Channels: Theory, Practice, and "Ears-On" Experience

David Bowles, Swineshead Productions LLC - Berkeley, CA, USA
Paul Geluso, New York University - New York, NY, USA
Agnieszka Roginska, New York University - New York, NY, USA

Over the past century sound recording and reproduction has dealt with an increasing number of audio channels to simulate spatial dimensions via capturing horizontal axes in stereo and surround-sound. The next step in immersive audio is to move into the vertical dimension through height channel recording and reproduction. The members of this panel will discuss different recording techniques to capture height channels and whether this audio information can be integrated into conventional stereo and surround-sound recordings. Vital to this dialog is a clearer understanding via psychoacoustics of our hearing perception outside the horizontal planes: how this perception influences engineers’ choices in microphone technique and speaker placement. Last, post-production methods to create 3-D sonic imagery for recordings not originating in 3-D will be discussed. This workshop will be divided into two parts: a technical panel discussion at Javits Center, followed by playback sessions at the James Dolan Studios at New York University.

Return to Game Audio Track Events

EXHIBITION HOURS October 18th 10am – 6pm October 19th 10am – 6pm October 20th 10am – 4pm
REGISTRATION DESK October 16th 3pm – 7pm October 17th 8am – 6pm October 18th 8am – 6pm October 19th 8am – 6pm October 20th 8am – 4pm
TECHNICAL PROGRAM October 17th 9am – 7pm October 18th 9am – 7pm October 19th 9am – 7pm October 20th 9am – 6pm
AES - Audio Engineering Society