AES London 2011
Sunday, May 15, 09:00 — 10:30 (Room 4)
T6 - No—I Said "Interactive" Music
Dave Raybould, Leeds Metropolitan University
Richard Stevens, Leeds Metropolitan University
This session will recap a number of common approaches to so called "interactive" music in games through a series of practical in-game demonstrations. We'll discuss what is understood by the terms reactive, adaptive, and interactive and put forward the argument that there's actually very little about the current use of music in games that is truly "interactive." The session will conclude with further examples of some potential future solutions of how we might better align the time-based medium of music with the nonlinear medium of games. This session is intended to be accessible to complete beginners but also thought provoking to old pros!