AES London 2010
Game Audio Event W10

Monday, May 24, 11:00 — 13:00 (Room C6)

W10 - A Curriculum for Game Audio

Richard Stevens, Leeds Metropolitan University
Dan Bardino, Creative Services Manager, Sony Computer Entertainment Europe Limited
Andy Farnell, Author of Designing Sound
David Mollerstedt, DICE - Sweden
Dave Raybould, Leeds Metropolitan University - UK
Nia Wearn, Staffordshire Univerity - Staffordshire, UK

How do I get work in the games industry? Anyone involved in the discussions that follow this question in forums, conferences, and workshops worldwide will realize that many students in Higher Education who are aiming to enter the sector are not equipped with the knowledge and skills that the industry requires. In this workshop a range of speakers will discuss, and attempt to define, the various roles and related skillsets for audio within the games industry and will outline their personal route into this field. The panel will also examine the related work of the IASIG Game Audio Education Working Group in light of the recent publication of its Game Audio Curriculum Guidelines draft. This will be a fully interactive workshop inviting debate from the floor alongside discussion from panel members in order to share a range of views on this important topic.