AES New York 2009
Monday, October 12, 1:30 pm — 2:30 pm
Game Audio Session G9
G9 - Interactive Music Techniques for Games
Scott Selfon, Microsoft Corporation - Redmond, WA, USA
With music for current console and PC games consisting primarily of prerecorded music tracks, how does a composer or audio programmer construct a believably interactive score that reflects and emphasizes the state of the game? This tutorial will quantify some of the techniques in use by games today to construct dynamic and interactive musical scores, delivering musically believable and appropriate scores from finite recorded materials. Additionally, the talk asks and attempts to answer the question of whether and how real-time generated music (via MIDI or other similar protocols) can be a viable technique for presenting compelling game music.