AES New York 2009
Game Audio Session G5

Sunday, October 11, 9:00 am — 10:30 am

G5 - Sounds from the Third Dimension! 3-D Simulation Techniques in Game Development


Chair:
Scott Selfon, Microsoft Corporation - Redmond, WA, USA

Abstract:
High fidelity, non-repetitive sound effects, and ambience are only the beginning of a compelling in-game sound experience. Titles are increasingly exploring sophisticated real-time sound manipulation to enhance both realism and immersion. This talk will explore these aspects as they relate to the "virtual world" of the game's universe—dynamic simulation of position, distance, interaction with game geometry, and environmental reverberation techniques will be discussed. This talk will additionally cover simulation challenges and aesthetic considerations particular to interactive gameplay.