AES New York 2009
Monday, October 12, 4:00 pm — 5:30 pm
Game Audio Session G10
G10 - Techniques of Audio Localization for Games
Fabio Minazzi, Binari Sonori Srl
Hope Dippel, Sony Computer Entertainment America
Francesco Zambon, Binari Sonori Srl
The production of game soundtracks shares many technologies and techniques with the production of audio for other media. At the same time, videogames are software products, with nonlinear and dynamic behaviors, and these features of the media affect the way audio is produced and localized. This session deals with the full cycle of the dialog production for videogames and is divided into two parts: part 1 describes the original language soundtrack production; part 2 is devoted to soundtrack localization with special attention to the differences between the dubbing of a film and the localization of game-audio.