AES New York 2009
Game Audio Session G1

Friday, October 9, 9:00 am — 11:30 am

G1 - Education in Game Audio in Three Parts

Steve Horowitz, Nick-Digital, The Code International Inc. - New York, NY, USA
Steve Martz, THX Ltd. - San Francisco, CA, USA
Alexander Brandon, Heatwave Interactive - Austin, TX, USA
Stephen Harwood, Okiron Music - New York, NY, USA
Sam Howard-Spink, New York University Steinhardt - New York, NY, USA
Paul Lipson, Pyramind Inc. and Game Audio Network Guild - San Francisco, CA, USA
Ufuk Onen, Bilkent University and Sis Productions - Ankara, Turkey
Tom Salta, Persist Music - Norwalk, CT, USA
Richard Stevens, Leeds Metropolitan University - Leeds, UK
Michael Sweet, Berklee College of Music - Boston, MA, USA
Mike Worth, Game Music Inc. and IGDA - Philadelphia, PA, USA

Part 1: Game Production 101

So you want a career in game audio but don't know where to start? This tutorial provides an introduction to the state of the art in games and interactive media. We will outline the basic components of game creation for those seeking employment in the industry. Topics covered include music, sound effects, voice-over recording, and implementation. We will discuss the parallels to film/tv/animation style productions but focus on the uniqueness of game development. The panel will also touch on fundamental concepts such as: formats, game styles, adaptive scoring, and much more.

Part 2: Meet the Team
The audio team is responsible for all aspects of game audio design and implementation. This workshop will introduce the departments of the team and discuss the roles they play in producing the final product. It includes a comprehensive description of the tasks they perform in audio design, content creation, technology development, and implementation of the audio assets. Whether you want to be an audio programmer, composer, sound designer, sound engineer, or team manager, this workshop will help you choose the right job for you.

Part 3: State of the Union
You already know that you want a career in game audio. You even know which position is best for you. The big question is how do you get the training and experience necessary to land that first job? This workshop will present the latest work of the IASIG (Interactive Audio Special Interest Group) and others to develop standardized school curriculum for games and interactive audio. Programs are springing up all over the world, and this panel will provide the big overview of what training is available now and what is coming in the future. From single overview classes, associate degree programs to a full four year university study we will preview the skill sets and templates that are desired and the recommended path for getting that position on the audio team.