AES San Francisco 2008
Sunday, October 5, 2:30 pm — 4:00 pm
W14 - Navigating the Technology Mine Field in Game Audio
, Midway GamesPanelists
, Midway GamesClark Crawford
, Midway GamesKristoffer Larson
, Midway Games Abstract:
In the early days of game audio systems, tools and assets were all developed and produced in-house. The growth of the games industry has resulted in larger audio teams with separate groups dedicated to technology or content creation. The breadth of game genres and number of “specialisms” required to create the technology and content for a game have mandated that developers look out of house for some of their game audio needs.
In this workshop the panel discusses the changing needs of the game-audio industry and the models that a studio typically uses to produce the audio for a game. The panel consists of a number of audio directors from different first-party studios owned by Midway games. They will examine the current middleware market and explain how various tools are used by their studios in the audio production chain. The panel also explains how out-of-house musicians or sound designers are outsourced as part of the production process.