AES Show: Make the Right Connections Audio Engineering Society

AES San Francisco 2008: Recording Industry Events

(sound recording, processing, distribution, and sound for film/video and games)

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Thursday, October 2

Thursday, October 2, 9:00 am — 10:45 am
Session B1   Listening Tests on Existing and New HDTV Surround Coding Systems

Thursday, October 2, 11:00 am — 1:00 pm
Session W2   Archiving and Preservation for Audio Engineers

Thursday, October 2, 11:00 am — 1:00 pm
Session T2   Standards-Based Audio Networks Using IEEE 802.1 AVB

Thursday, October 2, 1:00 pm — 2:30 pm
Opening Ceremonies
Awards
Keynote Speech

Thursday, October 2, 2:30 pm — 4:30 pm
One on One Mentoring Session—Part 1

Thursday, October 2, 2:30 pm — 6:00 pm
Session TT2   Dolby Laboratories, San Francisco

Thursday, October 2, 2:30 pm — 4:00 pm
Session W3   Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval

Thursday, October 2, 2:30 pm — 4:30 pm
Session B3   Considerations for Facility Design

Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound

Thursday, October 2, 4:00 pm — 5:00 pm
Listening Session

Thursday, October 2, 4:30 pm — 6:30 pm
Session B4   Mobile/Handheld Broadcasting: Developing a New Medium

Thursday, October 2, 5:00 pm — 6:45 pm
Session W4   How to Avoid Critical Data Loss After Catastrophic System Failure

Friday, October 3

Friday, October 3, 9:00 am — 11:00 am
One on One Mentoring Session—Part 2

Friday, October 3, 9:00 am — 10:30 am
Session P7   Audio Content Management

Friday, October 3, 10:00 am — 12:30 pm
Session TT4   Paul Stubblebine Mastering/The Tape Project, San Francisco

Friday, October 3, 11:30 am — 1:00 pm
Platinum Producers and Engineers

Friday, October 3, 11:30 am — 12:30 pm
Session T5   A Postproduction Model for Video Game Audio: Sound Design, Mixing, and Studio Techniques

Friday, October 3, 11:30 am — 1:00 pm
Session P8   Room Acoustics and Binaural Audio

Friday, October 3, 12:00 pm — 2:30 pm
Session TT5   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 1:00 pm — 2:00 pm
Lunchtime Keynote: Dave Giovannoni of First Sounds

Friday, October 3, 2:00 pm — 4:45 pm
Recording Competition - Surround

Friday, October 3, 2:00 pm — 6:00 pm
Session TT6   Tarpan Studios/Ursa Minor Arts & Media, San Rafael

Friday, October 3, 2:30 pm — 4:00 pm
Compressors—A Dynamic Perspective

Friday, October 3, 2:30 pm — 5:00 pm
Session TT8   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 4:00 pm — 6:45 pm
Session B6   History of Audio Processing

Friday, October 3, 4:30 pm — 7:00 pm
Session TT9   Singer V7 Studios/Universal Audio, San Francisco

Friday, October 3, 5:00 pm — 6:30 pm
Session W7   Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio

Friday, October 3, 5:15 pm — 6:45 pm
Session W8   Low Frequency Measurements of Loudspeakers

Friday, October 3, 5:30 pm — 6:45 pm
Session T8   Free Source Code for Processing AES Audio Data

Saturday, October 4

Saturday, October 4, 9:00 am — 10:45 am
Session B7   DTV Audio Myth Busters

Saturday, October 4, 9:00 am — 10:45 am
Session T9   How I Does Filters: An Uneducated Person’s Way to Design Highly Regarded Digital Equalizers and Filters

Saturday, October 4, 9:00 am — 10:30 am
Session W9   Low Frequency Acoustic Issues in Small Critical Listening Environments - Today's Audio Production Rooms

Saturday, October 4, 9:00 am — 10:30 am
Session T10   New Technologies for Up to 7.1 Channel Playback in Any Game Console Format

Saturday, October 4, 10:00 am — 11:00 am
Listening Session

Saturday, October 4, 11:00 am — 1:00 pm
Session B8   Lip Sync Issue

Saturday, October 4, 11:00 am — 12:00 pm
Session T11   [Canceled]

Saturday, October 4, 11:30 am — 1:00 pm
Platinum Mastering

Saturday, October 4, 1:00 pm — 2:00 pm
Lunchtime Keynote:
Peter Gotcher
of Topspin Media

Saturday, October 4, 2:00 pm — 4:00 pm
Session TT14   WAM Studios, San Francisco

Saturday, October 4, 2:30 pm — 6:30 pm
Recording Competition - Stereo

Saturday, October 4, 2:30 pm — 4:30 pm
Session L9   Digital and Networked Audio in Sound Reinforcement

Saturday, October 4, 2:30 pm — 4:30 pm
Session T12   Damping of the Room Low-Frequency Acoustics (Passive and Active)

Saturday, October 4, 3:30 pm — 5:30 pm
Grammy SoundTable

Saturday, October 4, 5:00 pm — 6:45 pm
Session B10   Audio Transport

Saturday, October 4, 5:00 pm — 6:30 pm
Session P21   Low Bit-Rate Audio Coding

Saturday, October 4, 6:00 pm — 7:00 pm
MIX Foundation 2008 TECnology Hall of Fame

Sunday, October 5

Sunday, October 5, 9:00 am — 10:45 am
Session W10   File Formats for Interactive Applications and Games

Sunday, October 5, 9:00 am — 10:45 am
Session B11   Internet Streaming—Audio Quality, Measurement, and Monitoring

Sunday, October 5, 9:00 am — 11:00 am
Session B12   Art of Sound Effects—Performance to Production

Sunday, October 5, 11:00 am — 1:00 pm
Session W11   Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects

Sunday, October 5, 2:30 pm — 4:00 pm
Session W12   Revolt of the Mastering Engineers

Sunday, October 5, 2:30 pm — 4:00 pm
Session W13   Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma

Sunday, October 5, 2:30 pm — 4:00 pm
Session W14   Navigating the Technology Mine Field in Game Audio

Sunday, October 5, 2:30 pm — 4:30 pm
Session T18   FPGA for Broadcast Audio

Sunday, October 5, 4:30 pm — 6:00 pm
Session W15   Interactive MIDI-Based Technologies for Game Audio

Last Updated: 20081001, mei


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