AES San Francisco 2008
Historical Event Details
Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound
, Marketing Director, Games, Dolby Laboratories - USAPanelists
, Product Director, Audiokinetic - CanadaWill Davis
, Audio Lead, Electronic Arts/Pandemic Studios - USACharles Deenen
, Sr. Audio Director, Electronic Arts Black Box - CanadaTom Hays
, Director, Technicolor Interactive Services - USA Abstract:
From the discrete-logic build of Pong
to the multi-core processors of modern consoles, video game audio has made giant strides in complexity to a heightened level of immersion and user interactivity. Since its modest beginnings of monophonic bleeps to the high-resolution multichannel orchestrations and point-of-view audio panning, audio professionals have creatively stretched the envelopes of audio production techniques, as well as the game engine capabilities.
The panel of distinguished video game audio professionals will discuss audio production challenges of landmark game platforms, techniques used to maximize the video game audio experience, the dynamics leading to the modern video game soundtracks, and where the video game audio experience is heading.
This event has been organized by Gene Radzik, AES Historical Committee Co-Chair.
Friday, October 3, 9:00 am — 11:00 am
Perceptual Audio Coding—The First 20 Years
, Stanford University; author of Introduction to Digital Audio Coding and StandardsPanelists
, Fraunhofer Institute for Digital Media Technology; TU Ilmenau - Ilmenau, GermanyBernd Edler
, University of HannoverLouis Fielder
, Dolby LaboratoriesJ. D. Johnston
, Neural Audio Corp. - Kirkland, WA, USAJohn Princen
, BroadOn CommunicationsGerhard Stoll
, IRTKen Sugiyama
, NEC Abstract:
Who would have guessed that teenagers and everybody else would be clamoring for devices with MP3/AAC (MPEG Layer III/MPEG Advanced Audio Coding) perceptual audio coders that fit into their pockets? As perceptual audio coders become more and more integral to our daily lives, residing within DVDs, mobile devices, broad/webcasting, electronic distribution of music, etc., a natural question to ask is: what made this possible and where is this going? This panel, which includes many of the early pioneers who helped advance the field of perceptual audio coding, will present a historical overview of the technology and a look at how the market evolved from niche to mainstream and where the field is heading.