AES San Francisco 2008
Education Event T10
Saturday, October 4, 9:00 am — 10:30 am
T10 - New Technologies for Up to 7.1 Channel Playback in Any Game Console Format
Presenter:
Geir Skaaden, Neural Audio Corp. - Kirkland, WA, USA
Abstract:This tutorial investigates methods for increasing the number of audio channels in a gaming console beyond its current hardware limitations. The audio engine within a game is capable of creating a 360 8 environment, however, the console hardware uses only a few channels to represent this world. If home playback systems are commonly able to reproduce up to 7.1 channels, how do game developers increase the number of playback channels for a platform that is limited to 2 or 5 outputs? New encoding technologies make this possible. Descriptions of current methods will be made in addition to new console independent technologies that run within the game engine. Game content will be used to demonstrate the encode/decode process.
Many of the sessions not mentioned here will be of
interest to students, depending on their specialization and
progress. Especially all Tutorials,
Master Classes, the
Live Sound Seminars, and many of the
Workshops have much to offer.