AES San Francisco 2008
Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound
, Marketing Director, Games, Dolby Laboratories - USAPanelists
, Product Director, Audiokinetic - CanadaWill Davis
, Audio Lead, Electronic Arts/Pandemic Studios - USACharles Deenen
, Sr. Audio Director, Electronic Arts Black Box - CanadaTom Hays
, Director, Technicolor Interactive Services - USA Abstract:
From the discrete-logic build of Pong
to the multi-core processors of modern consoles, video game audio has made giant strides in complexity to a heightened level of immersion and user interactivity. Since its modest beginnings of monophonic bleeps to the high-resolution multichannel orchestrations and point-of-view audio panning, audio professionals have creatively stretched the envelopes of audio production techniques, as well as the game engine capabilities.
The panel of distinguished video game audio professionals will discuss audio production challenges of landmark game platforms, techniques used to maximize the video game audio experience, the dynamics leading to the modern video game soundtracks, and where the video game audio experience is heading.
This event has been organized by Gene Radzik, AES Historical Committee Co-Chair.
Many of the sessions not mentioned here will be of
interest to students, depending on their specialization and
progress. Especially all Tutorials,
Master Classes, the
Live Sound Seminars, and many of the
Workshops have much to offer.