(students of electrical engineering, computer science, acoustics, recording techniques, and their educators)
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Wednesday, October 1, 9:00 am — 4:00 pm
Live Sound Symposium: Surround Live VI—Acquiring the Surround Field
Thursday, October 2, 9:00 am — 10:15 am
SDA Meeting – 1
Thursday, October 2, 9:00 am — 10:45 am
Session B1
Listening Tests on Existing and New HDTV Surround Coding Systems
Thursday, October 2, 9:00 am — 10:45 am
Session W1
New Frontiers in Audio Forensics
Thursday, October 2, 9:00 am — 11:30 am
Session TT1
San Francisco Conservatory of Music/Kirkegaard Associates
Thursday, October 2, 10:30 am — 1:00 pm
Session L1
Sound Reinforcement of Acoustic Music
Thursday, October 2, 2:30 pm — 4:30 pm
One on One Mentoring Session—Part 1
Thursday, October 2, 2:30 pm — 6:00 pm
Session TT2
Dolby Laboratories, San Francisco
Thursday, October 2, 2:30 pm — 4:30 pm
Session L2
The SOTA of Designing Loudspeakers for Live Sound
Thursday, October 2, 2:30 pm — 4:00 pm
Session W3
Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval
Thursday, October 2, 2:30 pm — 4:30 pm
Session P3
Audio for Broadcasting
Thursday, October 2, 2:30 pm — 4:30 pm
Session P4
Acoustic Modeling and Simulation
Thursday, October 2, 3:00 pm — 5:00 pm
Evolution of Video Game Sound
Thursday, October 2, 4:00 pm — 5:00 pm
Listening Session
Thursday, October 2, 4:30 pm — 6:30 pm
Session B4
Mobile/Handheld Broadcasting: Developing a New Medium
Thursday, October 2, 5:00 pm — 6:45 pm
Session M1
Basic Acoustics: Understanding the Loudspeaker
Thursday, October 2, 5:00 pm — 6:45 pm
Session W4
How to Avoid Critical Data Loss After Catastrophic System Failure
Thursday, October 2, 5:00 pm — 6:45 pm
Session W5
Engineering Mistakes We Have Made in Audio
Friday, October 3, 9:00 am — 11:00 am
One on One Mentoring Session—Part 2
Friday, October 3, 9:00 am — 11:00 am
Session M2
Binaural Audio Technology—History, Current Practice, and Emerging Trends
Friday, October 3, 9:00 am — 12:00 pm
Session TT3
Center for New Music and Audio Technology, UC Berkeley
Friday, October 3, 9:00 am — 11:30 am
Session T4
Perceptual Audio Evaluation
Friday, October 3, 9:00 am — 11:30 am
Session P5
Audio Equipment and Measurements
Friday, October 3, 9:00 am — 10:30 am
Session W6
Audio Networking for the Pros
Friday, October 3, 9:00 am — 1:00 pm
Session P6
Loudspeaker Design
Friday, October 3, 10:00 am — 12:00 pm
Education Fair
Friday, October 3, 10:00 am — 12:30 pm
Session TT4
Paul Stubblebine Mastering/The Tape Project, San Francisco
Friday, October 3, 11:00 am — 1:00 pm
Session L5
Practical Advice for Wireless Systems Users
Friday, October 3, 11:30 am — 1:00 pm
Platinum Producers and Engineers
Friday, October 3, 11:30 am — 12:30 pm
Session T5
A Postproduction Model for Video Game Audio: Sound Design, Mixing, and Studio Techniques
Friday, October 3, 12:00 pm — 2:30 pm
Session TT5
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 1:00 pm — 2:00 pm
Lunchtime Keynote: Dave Giovannoni of First Sounds
Friday, October 3, 2:00 pm — 4:45 pm
Recording Competition - Surround
Friday, October 3, 2:00 pm — 6:00 pm
Session TT6
Tarpan Studios/Ursa Minor Arts & Media, San Rafael
Friday, October 3, 2:30 pm — 4:00 pm
Compressors—A Dynamic Perspective
Friday, October 3, 2:30 pm — 4:30 pm
Resume Review
Friday, October 3, 2:30 pm — 4:15 pm
Session M3
Sonic Methodology and Mythology
Friday, October 3, 2:30 pm — 4:30 pm
Session L6
Source-Oriented Live Sound Reinforcement
Friday, October 3, 2:15 pm — 5:15 pm
Session TT7
Sony Computer Entertainment America, Foster City
Friday, October 3, 2:30 pm — 5:00 pm
Session TT8
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 2:30 pm — 6:30 pm
Session P9
Multichannel Sound Reproduction
Friday, October 3, 4:30 pm — 6:00 pm
Session T7
Sound in the UI
Friday, October 3, 4:30 pm — 7:00 pm
Session TT9
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 5:00 pm — 6:30 pm
Session W7
Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio
Friday, October 3, 7:00 pm — 8:00 pm
Student Dinner
Saturday, October 4, 9:00 am — 11:00 am
Career/Job Fair
Saturday, October 4, 9:00 am — 10:45 am
Session L7
10 Things to Get Right in PA and Sound Reinforceent
Saturday, October 4, 9:00 am — 10:45 am
Session B7
DTV Audio Myth Busters
Saturday, October 4, 9:00 am — 10:45 am
Session T9
How I Does Filters: An Uneducated Person’s Way to Design Highly Regarded Digital Equalizers and Filters
Saturday, October 4, 9:00 am — 10:30 am
Session W9
Low Frequency Acoustic Issues in Small Critical Listening Environments - Today's Audio Production Rooms
Saturday, October 4, 9:00 am — 10:30 am
Session T10
New Technologies for Up to 7.1 Channel Playback in Any Game Console Format
Saturday, October 4, 9:00 am — 10:30 am
Session P13
Spatial Perception
Saturday, October 4, 9:00 am — 12:00 pm
Session P14
Listening Tests & Psychoacoustics
Saturday, October 4, 10:00 am — 11:00 am
Listening Session
Saturday, October 4, 10:30 am — 1:00 pm
Session P16
Spatial Audio Quality with Playback Demonstration on Sunday 9:00 am – 10:00 am
Saturday, October 4, 11:00 am — 1:00 pm
Education Forum Panel
Saturday, October 4, 11:00 am — 1:00 pm
Session L8
Good Mic Technique—It's Not Just for the Studio: Microphone Selection and Usage for Live Sound
Saturday, October 4, 11:00 am — 1:00 pm
Session B8
Lip Sync Issue
Saturday, October 4, 11:00 am — 12:30 pm
Session TT12
Pyramind, San Francisco
Saturday, October 4, 11:30 am — 1:00 pm
Platinum Mastering
Saturday, October 4, 1:00 pm — 2:30 pm
Career Workshop
Saturday, October 4, 1:00 pm — 2:00 pm
Lunchtime Keynote:
Peter Gotcher
of Topspin Media
Saturday, October 4, 2:00 pm — 4:00 pm
Session TT14
WAM Studios, San Francisco
Saturday, October 4, 2:30 pm — 6:30 pm
Recording Competition - Stereo
Saturday, October 4, 2:30 pm — 4:30 pm
Session B9
Listener Fatigue and Longevity
Saturday, October 4, 2:30 pm — 4:00 pm
Session P18
Innovative Audio Applications
Saturday, October 4, 3:30 pm — 5:30 pm
Grammy SoundTable
Saturday, October 4, 5:00 pm — 6:45 pm
Session B10
Audio Transport
Saturday, October 4, 5:00 pm — 6:45 pm
Session T14
Electric Guitar-The Science Behind the Ritual
Sunday, October 5, 9:00 am — 10:30 am
Design Competition
Sunday, October 5, 9:00 am — 10:00 am
P16 Papers Demo
Sunday, October 5, 9:00 am — 10:45 am
Session W10
File Formats for Interactive Applications and Games
Sunday, October 5, 9:00 am — 10:45 am
Session B11
Internet Streaming—Audio Quality, Measurement, and Monitoring
Sunday, October 5, 9:00 am — 11:00 am
Session B12
Art of Sound Effects—Performance to Production
Sunday, October 5, 9:00 am — 11:00 am
Session P23
Audio DSP
Sunday, October 5, 11:00 am — 1:00 pm
The Evolution of Electronic Instrument Interfaces: Past, Present, Future
Sunday, October 5, 11:00 am — 1:00 pm
Session W11
Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects
Sunday, October 5, 11:30 am — 1:00 pm
Platinum Road Warriors
Sunday, October 5, 11:30 am — 1:00 pm
SDA Meeting - 2
Sunday, October 5, 2:30 pm — 5:00 pm
Session L12
Innovations in Live Sound—A Historical Perspective
Sunday, October 5, 2:30 pm — 4:00 pm
Session W12
Revolt of the Mastering Engineers
Sunday, October 5, 2:30 pm — 4:00 pm
Session W13
Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma
Sunday, October 5, 2:30 pm — 4:00 pm
Session W14
Navigating the Technology Mine Field in Game Audio
Sunday, October 5, 2:30 pm — 4:30 pm
Session P25
Forensic Analysis
Sunday, October 5, 4:30 pm — 6:00 pm
Session W15
Interactive MIDI-Based Technologies for Game Audio
Last Updated: 20080926, mei