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Thursday, October 2, 9:00 am — 10:15 am
SDA Meeting – 1
Thursday, October 2, 9:00 am — 12:30 pm
Session P1
Audio Coding
Thursday, October 2, 9:00 am — 10:45 am
Session T1
Electroacoustic Measurements
Thursday, October 2, 9:00 am — 10:45 am
Session B1
Listening Tests on Existing and New HDTV Surround Coding Systems
Thursday, October 2, 9:00 am — 12:30 pm
Session P2
Analysis and Synthesis of Sound
Thursday, October 2, 11:00 am — 1:00 pm
Session T2
Standards-Based Audio Networks Using IEEE 802.1 AVB
Thursday, October 2, 1:00 pm — 2:30 pm
Opening Ceremonies
Awards
Keynote Speech
Thursday, October 2, 2:30 pm — 6:00 pm
Session TT2
Dolby Laboratories, San Francisco
Thursday, October 2, 2:30 pm — 4:00 pm
Session W3
Analyzing, Recommending, and Searching Audio Content—Commercial Applications of Music Information Retrieval
Thursday, October 2, 2:30 pm — 4:30 pm
Session T3
Broadband Noise Reduction: Theory and Applications
Thursday, October 2, 2:30 pm — 4:30 pm
Session P4
Acoustic Modeling and Simulation
Thursday, October 2, 4:00 pm — 5:00 pm
Listening Session
Thursday, October 2, 4:30 pm — 6:30 pm
Session B4
Mobile/Handheld Broadcasting: Developing a New Medium
Thursday, October 2, 5:00 pm — 6:45 pm
Session M1
Basic Acoustics: Understanding the Loudspeaker
Thursday, October 2, 5:00 pm — 6:45 pm
Session L3
AC Power and Grounding
Thursday, October 2, 5:00 pm — 6:45 pm
Session W5
Engineering Mistakes We Have Made in Audio
Friday, October 3, 9:00 am — 11:00 am
Perceptual Audio Coding—The First 20 Years
Friday, October 3, 9:00 am — 11:00 am
Session M2
Binaural Audio Technology—History, Current Practice, and Emerging Trends
Friday, October 3, 9:00 am — 11:30 am
Session T4
Perceptual Audio Evaluation
Friday, October 3, 9:00 am — 11:30 am
Session P5
Audio Equipment and Measurements
Friday, October 3, 9:00 am — 10:30 am
Session W6
Audio Networking for the Pros
Friday, October 3, 9:00 am — 1:00 pm
Session P6
Loudspeaker Design
Friday, October 3, 9:00 am — 10:30 am
Session P7
Audio Content Management
Friday, October 3, 10:00 am — 12:30 pm
Session TT4
Paul Stubblebine Mastering/The Tape Project, San Francisco
Friday, October 3, 11:00 am — 1:00 pm
Session B5
Loudness Workshop
Friday, October 3, 11:00 am — 1:00 pm
Session L5
Practical Advice for Wireless Systems Users
Friday, October 3, 11:30 am — 1:00 pm
Session P8
Room Acoustics and Binaural Audio
Friday, October 3, 12:00 pm — 2:30 pm
Session TT5
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 1:00 pm — 2:00 pm
Lunchtime Keynote: Dave Giovannoni of First Sounds
Friday, October 3, 2:00 pm — 4:45 pm
Recording Competition - Surround
Friday, October 3, 2:00 pm — 6:00 pm
Session TT6
Tarpan Studios/Ursa Minor Arts & Media, San Rafael
Friday, October 3, 2:30 pm — 4:00 pm
Compressors—A Dynamic Perspective
Friday, October 3, 2:30 pm — 4:15 pm
Session M3
Sonic Methodology and Mythology
Friday, October 3, 2:15 pm — 5:15 pm
Session TT7
Sony Computer Entertainment America, Foster City
Friday, October 3, 2:30 pm — 5:00 pm
Session TT8
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 2:30 pm — 6:30 pm
Session P9
Multichannel Sound Reproduction
Friday, October 3, 2:30 pm — 5:00 pm
Session P10
Nonlinearities in Loudspeakers
Friday, October 3, 2:30 pm — 4:00 pm
Session P11
Listening Tests & Psychoacoustics
Friday, October 3, 4:00 pm — 6:45 pm
Session B6
History of Audio Processing
Friday, October 3, 4:30 pm — 6:00 pm
Session T7
Sound in the UI
Friday, October 3, 4:30 pm — 7:00 pm
Session TT9
Singer V7 Studios/Universal Audio, San Francisco
Friday, October 3, 5:00 pm — 6:30 pm
Session W7
Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio
Friday, October 3, 5:00 pm — 6:30 pm
Session P12
Amplifiers and Automotive Audio
Friday, October 3, 7:00 pm — 8:30 pm
Heyser Lecture
followed by
Technical Council
Reception
Saturday, October 4, 9:00 am — 10:45 am
Session B7
DTV Audio Myth Busters
Saturday, October 4, 9:00 am — 10:45 am
Session T9
How I Does Filters: An Uneducated Person’s Way to Design Highly Regarded Digital Equalizers and Filters
Saturday, October 4, 9:00 am — 10:30 am
Session T10
New Technologies for Up to 7.1 Channel Playback in Any Game Console Format
Saturday, October 4, 9:00 am — 10:30 am
Session P13
Spatial Perception
Saturday, October 4, 9:00 am — 12:00 pm
Session P14
Listening Tests & Psychoacoustics
Saturday, October 4, 9:00 am — 10:30 am
Session P15
Loudspeakers—Part 1
Saturday, October 4, 10:00 am — 11:00 am
Listening Session
Saturday, October 4, 10:30 am — 1:00 pm
Session P16
Spatial Audio Quality with Playback Demonstration on Sunday 9:00 am – 10:00 am
Saturday, October 4, 11:00 am — 1:00 pm
Session B8
Lip Sync Issue
Saturday, October 4, 11:30 am — 1:00 pm
Platinum Mastering
Saturday, October 4, 11:30 am — 1:00 pm
Session P17
Loudspeakers—Part 2
Saturday, October 4, 1:00 pm — 2:00 pm
Lunchtime Keynote:
Peter Gotcher
of Topspin Media
Saturday, October 4, 2:00 pm — 4:00 pm
Session TT14
WAM Studios, San Francisco
Saturday, October 4, 2:30 pm — 6:30 pm
Recording Competition - Stereo
Saturday, October 4, 2:30 pm — 4:30 pm
Session B9
Listener Fatigue and Longevity
Saturday, October 4, 2:30 pm — 4:00 pm
Session P18
Innovative Audio Applications
Saturday, October 4, 2:30 pm — 5:30 pm
Session P19
Spatial Audio Processing
Saturday, October 4, 2:30 pm — 4:00 pm
Session P20
Loudspeakers—Part 3
Saturday, October 4, 3:30 pm — 5:30 pm
Grammy SoundTable
Saturday, October 4, 4:30 pm — 6:00 pm
Session T13
Improved Power Supplies for Audio Digital-Analog Conversion
Saturday, October 4, 5:00 pm — 6:45 pm
Session B10
Audio Transport
Saturday, October 4, 5:00 pm — 6:45 pm
Session T14
Electric Guitar-The Science Behind the Ritual
Saturday, October 4, 5:00 pm — 6:30 pm
Session P21
Low Bit-Rate Audio Coding
Saturday, October 4, 6:00 pm — 7:00 pm
MIX Foundation 2008 TECnology Hall of Fame
Sunday, October 5, 9:00 am — 10:30 am
Design Competition
Sunday, October 5, 9:00 am — 10:00 am
P16 Papers Demo
Sunday, October 5, 9:00 am — 11:00 am
Session M4
Acoustics and Multiphysics Modeling
Sunday, October 5, 9:00 am — 10:45 am
Session W10
File Formats for Interactive Applications and Games
Sunday, October 5, 9:00 am — 10:45 am
Session B11
Internet Streaming—Audio Quality, Measurement, and Monitoring
Sunday, October 5, 9:00 am — 11:00 am
Session P23
Audio DSP
Sunday, October 5, 9:00 am — 10:30 am
Session P24
Audio Digital Signal Processing and Effects—Part 1
Sunday, October 5, 11:00 am — 1:00 pm
Session W11
Upcoming MPEG Standard for Efficient Parametric Coding and Rendering of Audio Objects
Sunday, October 5, 11:30 am — 1:00 pm
Platinum Road Warriors
Sunday, October 5, 11:30 am — 1:00 pm
Session T15
Real-Time Embedded Audio Signal Processing
Sunday, October 5, 11:30 am — 1:00 pm
Session T16
Latest Advances in Ceramic Loudspeakers and Their Drivers
Sunday, October 5, 2:30 pm — 4:00 pm
Session W13
Wanna Feel My LFE? And 51 Other Questions to Scare Your Grandma
Sunday, October 5, 2:30 pm — 4:00 pm
Session W14
Navigating the Technology Mine Field in Game Audio
Sunday, October 5, 2:30 pm — 4:30 pm
Session T17
An Introduction to Digital Pulse Width Modulation for Audio Amplification
Sunday, October 5, 2:30 pm — 4:00 pm
Session P26
Audio Digital Signal Processing and Effects—Part 2
Sunday, October 5, 4:30 pm — 6:00 pm
Session W15
Interactive MIDI-Based Technologies for Game Audio
Sunday, October 5, 4:30 pm — 6:30 pm
Session T19
Point-Counterpoint—Fixed vs. Floating-Point DSPs
Sunday, October 5, 5:00 pm — 6:45 pm
Session T20
Radio Frequency Interference and Audio Systems
Last Updated: 20090327, mei