AES San Francisco 2008
Audio Product Design Event W7
Friday, October 3, 5:00 pm — 6:30 pm
W7 - Same Techniques, Different Technologies—Recurring Strategies for Producing Game, Web, and Mobile Audio
, NickOnlineGeorge "The Fatman" Sanger
, Legendary Game Audio GuruGuy Whitmore
, Microsoft Game Studio Abstract:
When any new technology develops, the limitations of current systems are inevitably met. Bandwidth constraints then generate a class of techniques designed to maximize information transfer. Over time as bottlenecks expand, new kinds of applications become possible, making previous methods and file formats obsolete. By the time broadband access becomes available, we can observe a similar progression taking place in the next developing technology. The workshop discusses this trend as exhibited in the gaming, Internet, and mobile industries, with particular emphasis on audio file types and compression techniques. The presenter will compare and contrast obsolete tricks of the trade with current practices and invite industry veterans to discuss the trend from their points of view. Finally the panel makes predictions about the evolution of media.