AES New York 2007 Saturday, October 6, 3:00 pm — 5:00 pm
T7 - ADAPTIVE MUSIC FOR GAMES: INTRODUCTION TO NONLINEAR MUSIC
Simon Amarasingham, dsonic
Brian Gomez, Alchemic Productions
Linear music in a nonlinear world? How can a completely interactive and unpredictable environment like a video game reproduce continuous musical content that adapts to gameplay? This tutorial will provide an insiders' view to the creation and implementation of adaptive music. Discussed will be various approaches for creating adaptive music; dealing with the game environment, what the game designer wants, object-oriented thinking vs. multitrack thinking, and more. While existing tools for adaptive music are barely past their infancy, a description of the available game audio tools will be presented. Following the tutorial will be a demonstration of adaptive music dSonic created for Unreal Tournament 2004 using ISACT — an under-the-hood view of a real world example of constructing adaptive music.
Last Updated: 20070914, mei