Sunday, October 6 2:00 pm 5:00 pm
W6: GAME AUDIO
Chair: Aaron Marks, On Your Mark Music Productions
Session speakers:
Buzz Burrowes, Sony (PlayStation-2 Audio)
Brian Schmidt, Microsoft (XBox Audio)
Keith Arem, PCB Productions (CD-ROM Audio)
Martin Wilde, Game Audio Programmer (Game Audio Programming Issues)
Jack Buser, Dolby Labs (Use of Surround Sound in Video Games)
Summary:
This game audio workshop is designed to answer one of the most often asked questions What does it take to make great game audio? And, not only will we provide the answers, but we will come armed with many specific audio examples designed to showcase the specific talents, techniques and technologies used to help make the games business the billion dollar industry that it is today.