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Monday, December 3, 9:00 - 11:30 am

W14: Audio for Games: The Next Level

Martin Wilde, Wildeworks, Chicago, IL, USA
Edwin Dolinski, Electronic Arts, Redwood City, CA, USA
Steve Horowitz, Nickelodeon Online, New York, NY, USA
Scott Selfon, Microsoft Corporation, Redmond, WA, USA
Dennis Staats, Dolby Laboratories, Inc., San Francisco, CA, USA
Rob Vawter, Sony Computer Entertainment, San Diego, CA, USA

The multilayered, locally rendered audio environment of computer and video game systems provides a unique challenge and opportunity in both the technical and aesthetic realms. Platform and application developers provided cutting-edge insight into the sonic side of digital gaming today and in the future.

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