TABLE OF CONTENTS
1. 34th AES Conference in Jeju Island, Korea
2. AES San Francisco 2008
3. Call For Papers (Audio for Games)
34th AES Conference in Jeju Island, Korea
New Trends in Audio for Mobile and Handheld Devices
Jeju Island, Korea / August 28-30, 2008
This 3-day conference aims to bring audio and system engineers together
for the discussion of new trends in audio engineering for mobile and
handheld devices. State-of-the-art handheld devices need high-quality sound
and powerful functionality in small packages. Whereas the size of audio
components has shrunk along with handheld devices, the importance of
audio functionality has grown in the new generation of handheld devices.
Recently, audio features and performance have become a major marketing
feature of wireless handsets. On the other hand, portable music players
have evolved into powerful multimedia devices with video and
wireless-network capabilities.
This conference will be a timely discussion of the trends and future of
the audio technologies for handheld devices. The issues to be discussed
include new trends in audio coding, audio signal processing, synthetic
audio, wireless delivery of audio, power-efficient audio technology, and
implementation of audio subsystems for handheld devices.
Click here to register or view the complete
program.
AES San Francisco 2008
125th AES Convention
Conference: October 2-5, 2008
Exhibits: October 3-5, 2008
Moscone Center - San Francisco, CA
The waiting is over... you can now look through the full
convention program and calendar
for the upcoming AES Convention in San Francisco. The
list of exhibitors
is available and you can of course go ahead and register to
receive your special AES member rates.
While you're registering you can even pre-order a copy of the CD-ROM of
Convention Papers at a special price and pick it up at the convention. And
finally, it's not too late to
book your hotel reservations at reduced rates.
Call For Papers (Audio for Games)
The Audio Engineering Society is pleased to announce its first ever
conference dedicated to audio for games, to be held February 11-13, 2009
at the Royal Academy of Engineering in London, UK. Current- and
next-generation gaming platforms offer unprecedented levels of
processing power specifically for audio. These changes facilitate a
range of complex real-time audio architectures and DSP effects, offering
creative possibilities never before seen in the areas of interactive
sound design and music composition. Such developments in technology also
present new challenges in audio programming and engineering, drawing on
areas of multidisciplinary expertise that were not previously relevant.
Read more about submitting a
paper proposal here.
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