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Headphone Technology: Personalization, Perception, Preference

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[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.

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JAES Volume 64 Issue 11 pp. 940-944; November 2016
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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=18529

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AES - Audio Engineering Society