AES E-Library

AES E-Library

Tree Traversal Algorithms for Real Time Sound Propagation Calculation

Document Thumbnail

A major category of algorithms for simulating sound propagation in three dimensional environments is the category of geometrical acoustics which are based on various tracing techniques. All tracing techniques are essentially tree traversals throughout a tree of candidate sound paths which could potentially affect the sound field at a given receiver location. Even though there is significant literature for speeding up tracing in three dimensional spaces for use in real time applications, the type of these algorithms has barely been discussed. In this work, we implement an image source method variant and we compare three different tree traversal approaches, depth-first, breadth-first and best-first. We examine their performance in respect to time and we highlight the advantages and disadvantages of each one and evaluate the applicability of each in real time sound propagation calculations.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:
Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=17377

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society