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Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
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Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
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New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
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Concept, Design, and Implementation of a General Dynamic Parametric Equalizer
 
Sound Texture Synthesis Using an Overlap–Add/Granular Synthesis Approach
 
Editor's Note, paper review process
 
Design and Performance of a Sigma–Delta Digital Loudspeaker Array Prototype
 
Hierarchical Bandwidth Limitation of Surround Sound—Part II: Optimization of Bandwidth Allocation Strategy
 
Novel Transducers
 
Auditory Landmarks Enhance Circular Vection in Multimodal Virtual Reality
 
Design of a Digital Artificial Reverberation System Using a Dual All-Pass Filter
 
Designing Low-Frequency Enhanced Loudspeaker Systems Using a Vibration-Absorber Theory
 
Searching, Analyzing, and Recommending Audio Content
 
Resynthesis of Sound Scenes on Wave-Field Synthesis from Stereo Mixtures Using Sound Source Separation Algorithms
 
A Study on the Temporal Evolution and Sound-Field Homogeneity in Small Rooms
 
Binaural Sound Source Localization in Real and Virtual Rooms
 
Tonality Estimation and Frequency Tracking of Modulated Tonal Components
 
Virtualized Listening Tests for Loudspeakers
 
Audio Networking for the Pros
 
Objective Speech Intelligibility Measurement on the Basis of Natural Speech in Combination with Perceptual Modeling
 
Design of a Highly Directional Endfire Loudspeaker Array
 
Participant Testing of AM Broadcast Transmission Bandwidth and Audio Performance Measurements of Broadcast AM Receivers
 
Dynamics Distortion: Loudspeaker Sensitivity Modulation Generated by Audio Signals
 
Hearing Enhancement
 
Methods and Limitations of Line Source Simulation
 
Multichannel Room Impulse Response Rendering on the Basis of Underdetermined Data
 
Perceptual Study and Auditory Analysis on Digital Crossover Filters
 
Usability Issues in Listening to Natural Sounds with an Augmented Reality Audio Headset
 
Correction to “Virtualized Listening Tests for Loudspeakers”
 
Sound and Music for Games: Prokofiev to Pac-Man to Guitar Hero
 
Audio Rides the Light of Fiber Optics: A Tutorial
 
Distributed Mechanical Parameters of Loudspeakers, Part 1: Measurements
 
Combining Methods for Multichannel Room Impulse Response Generation and Objective and Subjective Performance Evaluation
 
Spectral Delay Filters
 
Multichannel Fast-Acting Dynamic Range Compression Hinders Performance by Young, Normal-Hearing Listeners in a Two-Talker Separation Task
 
DTV Audio Myths
 
Applications of ENF Analysis in Forensic Authentication of Digital Audio and Video Recordings
 
Forensic Authentication of Digital Audio Recordings
 
Distributed Mechanical Parameters of Loudspeakers, Part 2: Diagnostics
 
Directional Audio Coding: Virtual Microphone-Based Synthesis and Subjective Evaluation
 
AES White Paper: Best Practices in Network Audio
 
New Frontiers in Audio Forensics
 
New Methodology for the Acoustic Design of Compression Driver Phase Plugs with Concentric Annular Channels
 
Automatic Language Recognition on Spontaneous Speech: The ATVS-UAM System
 
High-Definition Audio Spectrum Separation via Frequency Response Masking Filter Banks
 
Wide-Range Electrostatic Loudspeaker with a Zero-Free Polar Response
 
On the Move with Multichannel
 
High Definition Television: An Update for Audio Engineers
 
A Double-Talk Detector Using Audio Watermarking
 
Automatic Monitor Mixing for Live Musical Performance
 
A Multimicrophone Voice Activity Detection System Based on Mutual Information
 
A Loudspeaker with Dual Coils and Dual Magnetics
 
Sound in Motion: Automotive Audio Drives Forward
 
Estimating the Velocity Profile and Acoustical Quantities of a Harmonically Vibrating Loudspeaker Membrane from On-Axis Pressure Data
 
Psychoacoustic Evaluation of Systems for Delivering Spatialized Augmented-Reality Audio
 
Ensemble Hand-Clapping Experiments under the Influence of Delay and Various Acoustic Environments
 
FlexSM: A Flexible Sinusoidal Modeling System
 
Class D Power Amplification
 
 
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