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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Variance of Sweet Spot Size with Head Location for Virtual Audio
3D audio systems are effective when the listener's head location is close to the head location assumed when the system was designed. In order to accommodate head movement, it is possible to design 3D sound systems that continuously select appropriate virtual audio filters that correspond to a listener's varying head position. The required spatial resolution of the audio filters depends on the size of the sweet spot. Here the size of the sweet spot of a two speaker 3D audio system is evaluated subjectively at symmetric and asymmetric head locations.
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