Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Variance of Sweet Spot Size with Head Location for Virtual Audio
3D audio systems are effective when the listener's head location is close to the head location assumed when the system was designed. In order to accommodate head movement, it is possible to design 3D sound systems that continuously select appropriate virtual audio filters that correspond to a listener's varying head position. The required spatial resolution of the audio filters depends on the size of the sweet spot. Here the size of the sweet spot of a two speaker 3D audio system is evaluated subjectively at symmetric and asymmetric head locations.
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