AES Store

Journal Forum

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007
10 comments

Reflecting on Reflections - June 2014
1 comment

Quiet Thoughts on a Deafening Problem - May 2014
1 comment

Access Journal Forum

AES E-Library

Adaptive Synthesis of Immersive Audio Rendering Filters

One of the key limitations in spatial audio rendering over loudspeakers is the degradation that occurs as the listener's head moves away from the intended sweet spot. In this paper, we propose a method for designing immersive audio rendering filters using adaptive synthesis methods that can update the filter coefficients in real time. These methods can be combined with a head tracking system to compensate for changes in the listener's head position. The rendering filter's weight vectors are synthesized in the frequency domain using magnitude and phase interpolation in frequency sub-bands.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society