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3-D Reverberation Sound Rendering Based on Random Sound Field Statistics
The algorithm described in the paper runs on a PC network and renders 3-D reverberation. The rendering process is a three-part procedure: power response generation based on modal spacing statistics, derivation through the auto-correlation function obtained from this power response of a histogram of the intervals between successive reflections, and generation from this histogram of two-channel impulse responses according to the randomness of spatial sound.:
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