3-D Reverberation Sound Rendering Based on Random Sound Field Statistics
The algorithm described in the paper runs on a PC network and renders 3-D reverberation. The rendering process is a three-part procedure: power response generation based on modal spacing statistics, derivation through the auto-correlation function obtained from this power response of a histogram of the intervals between successive reflections, and generation from this histogram of two-channel impulse responses according to the randomness of spatial sound.:
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is temporarily free for AES members.