Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015
Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
The Measurement and Calibration of Sound Reproducing Systems - July 2015
Acoustical Simulation for Post-Production
Conventional methods of audio postproduction involve manually adjusting speaker levels and effect feed levels to achieve a desired spatial sound effect. An alternative approach is presented where the speakers are used to render a full acoustic simulation. An acoustical simulation tool (the SP1) allows the user to animate sources in a virtual acoustical environment to produce the desired effect.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.