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A Machine-Independent 3D Positional Sound Application Programmer Interface to Spatial Audio Engines

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This paper describes an operating system and device-independent 3-D positional sound Java application program interface that provides access to a wide array of spatial audio rendering engines. Details regarding the model and methods of this interface, examples of implementations on different classes of audio APIs, and some of its applications are given.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=8039

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