AES Store

Journal Forum

Reflecting on Reflections - June 2014
1 comment

Quiet Thoughts on a Deafening Problem - May 2014
1 comment

Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
5 comments

Access Journal Forum

AES E-Library

Using Auralization for Creating Animated 3-D Sound Fields Across Multiple Loudspeakers

Many applications require, or would be improved by the inclusion of, a full 3-D presentation of aural information. For virtual-reality (VR) applications, these sound sources should not only have an identifiable direction and distance from the listener, they should be convincingly rendered, simulating the reverberation and delay characteristics of the room or situation. Moreover, many VR applications require the listener and/or the sound source to be able to move within the virtual environment. For complete realism, this movement should introduce the appropriate Doppler shift to the frequency content of the signal. This paper describes a system that provides all of these features, with the additional benefit of presentation over an array of loudspeakers, so that the listener is not required to be connected to headphone and head-tracking apparatus. If headphones are required by the application, then this can be accommodated with a slight extension to the method.

Authors:
Affiliations:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


 
Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society