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An Integer-Based Ray-Tracing Algorithm

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An algorithm of discrete room simulation is presented. On the assumption that the auditory system is vaguely affected by the arrival time of a certain wall reflection, the room model can be discretized into a number of cubes without significantly decreasing the performance. This cubical approach involves rapid integer computation and is expected to be used for virtual reality purposes.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=7546

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