Reproduction of Spatialised Audio in Immersive Environments with Non-Ideal Acoustic Conditions
Immersive environments for teleconferencing, collaborative shared spaces, and entertainment are being investigated at BT Laboratories. Spatial audio is an essential part of this emerging immersive environment technology. Such environments may have non-ideal sound reproduction conditions (loudspeaker positioning, listener placement, or listening room geometry) where wavefront-synthesis techniques, such as ambisonics, will not give listeners the correct audio spatialization. In this paper methods of minipulating spatialized audio are proposed, so that even in nonideal listening environments perceptually compelling spatial audio is produced.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is temporarily free for AES members.