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An Object-Oriented System for Digital Audio Workstation DSP Development

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This paper discusses a system that enables designers of DSP algorithms to develop and utilize their DSP processes within the architecture of a commercially available multichannel digital audio workstation environment. The development system is based on a 256-channel parallel signal-processing architecture that allows the DSP developer to design and code the algorithms, then apply them in real-time. The architecture allows software and hardware to be treated as objects and removes the requirement of the designer to develop hard-disk recording and playback routines.

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Permalink: http://www.aes.org/e-lib/browse.cfm?elib=6479

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