Design and Simulations of Sound Reinforcement Systems and the Influence on the Subjective Quality
Today's sound reinforcement requires systems which are compact, produce high SPLs, and have controlled, even dispersion. Computer simulation allows us to find some answers to these frequently conflicting demands. Simulation helps us to design systems and to predict their behavior when they are arrayed. By using examples, this paper attempts to show that these theoretical tools can help provide solutions to real world sound-reinforcement problems and whether or not the models truly reflect reality.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.