Journal Forum

Sound Board: High-Resolution Audio - October 2015

Synchronized Swept-Sine: Theory, Application, and Implementation - October 2015

Effect of Microphone Number and Positioning on the Average of Frequency Responses in Cinema Calibration - October 2015
1 comment

Access Journal Forum

AES E-Library

Virtual Reality Applications in Mixing Consoles Design

Document Thumbnail

Virtual reality is becoming more and more popular, thanks to the multimedia industry development. Acoustic, visual and tactile virtual environments open-up totally new approaches in mixing consoles design, particularly regarding innovative projects of control surfaces in digital audio mixing consoles. This paper describes the basic features of a virtual reality mixing console and examines the main consequences of its use, both from the manufacturer and the sound engineer point of view.

AES Convention: Paper Number:
Publication Date:

Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society