Transfer Function and Subjective Quality of Headphones: Part 2, Subjective Quality Evaluations
In order to evaluate the subjective quality of different headphones, a real time simulation of transfer functions is achieved by adding filters to a reference headphone. Listening with quick switching from headphone to another one becomes possible, then subjective quality evaluation method is improved. The results obtained with this method are compared with those obtained with real headphones.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members, $5 for AES members and is free for E-Library subscribers.