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Geometry of Sound Perception
Much of audio engineering is directed toward a goal of high quality sound reproduction capable of generating the subjective illusion of acoustic reality. Coping with subjective sound impressions has proved baffling because our normal methods do not appear capable of handling subjective descriptions. It will be shown that by defining a geometry of the subjective illusion it is possible to translate some of the apparently esoteric descriptions of subjective audio into objectively measurable terms.
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