Much of audio engineering is directed toward a goal of high quality sound reproduction capable of generating the subjective illusion of acoustic reality. Coping with subjective sound impressions has proved baffling because our normal methods do not appear capable of handling subjective descriptions. It will be shown that by defining a geometry of the subjective illusion it is possible to translate some of the apparently esoteric descriptions of subjective audio into objectively measurable terms.
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.