AES E-Library

AES E-Library

Suitability of Game Engines for Virtual Acoustic Experiments

Document Thumbnail

Game engines like Unity [1], are recently becoming widely used not only by the game industry but also in the creation of serious games and for animations by the movie industry. The enhanced audio spacialisation assets that have been developed for such platforms [2], may also provide a suitable development environment for interactive acoustic auralisation and hence may allow the evolution of controlled acoustic and perceptual experiments within such “virtual laboratory” spaces. Here, the above concept is investigated via some preliminary experiments assessing virtual source localisation achieved by using such a virtual platform within a stereo loudspeaker virtual set-up, when compared to the localisation achieved using an established auralisation method and a listener test. In all cases, the source localisation is compared to the ideal (intended - ground truth) image source positions and the estimated differences are quantified via a perceptual binaural model [3].

Authors:
Affiliation:
AES Convention: eBrief:
Publication Date:
Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=20382

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

The Engineering Briefs at this Convention were selected on the basis of a submitted synopsis, ensuring that they are of interest to AES members, and are not overly commercial. These briefs have been reproduced from the authors' advance manuscripts, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for their contents. Paper copies are not available, but any member can freely access these briefs. Members are encouraged to provide comments that enhance their usefulness.

Start a discussion about this paper!


AES - Audio Engineering Society