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"Augmented Audio": An Overview of the Unique Tools and Features Required for Creating AR Audio Experiences

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What a user sees in augmented reality is only part of the experience. To create a truly compelling journey, we must augment what a user hears in reality as well. In this paper we consider “Augmented Audio” to be the sound of AR, and discuss a technique by which the binaural rendering of virtual sounds (“Augmented”) is combined with the manipulation of the real-world sound surrounding a listener (“Reality”). We outline the unique challenges that arise when designing audio experiences for AR, and document the current state-of-the-art for Augmented Audio solutions. Using the Sennheiser AMBEO Smart Headset as a case study, we describe the essential features of an Augmented Audio device and its integration with an AR application.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=19688

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