What a user sees in augmented reality is only part of the experience. To create a truly compelling journey, we must augment what a user hears in reality as well. In this paper we consider “Augmented Audio” to be the sound of AR, and discuss a technique by which the binaural rendering of virtual sounds (“Augmented”) is combined with the manipulation of the real-world sound surrounding a listener (“Reality”). We outline the unique challenges that arise when designing audio experiences for AR, and document the current state-of-the-art for Augmented Audio solutions. Using the Sennheiser AMBEO Smart Headset as a case study, we describe the essential features of an Augmented Audio device and its integration with an AR application.
https://www.aes.org/e-lib/browse.cfm?elib=19688
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $33 for non-members and is free for AES members and E-Library subscribers.
Learn more about the AES E-Library
Start a discussion about this paper!