AES E-Library

AES E-Library

Creation of Immersive-Sound Content by Utilizing Sound Intensity Measurement. Part 3, Object-Based Post-Production Work

Document Thumbnail

A new scheme for creating immersive sound content is proposed. The scheme utilizes acoustic information of sound intensities which are measured in real spaces. For creating 3D sound atmosphere, newly developed “VSVerb” and “3D panning table,” described in the Part 1 and 2, are used. The VSVerb restores 4-pi reverberation of a target space, and the 3D panning table provides proper panning positions in which sound objects are intended to be placed. By using four different VSVerbs and the 3D panning table of a Dolby Atmos compliant mixing room, some short immersive music contents were created by using a Dolby Atmos production tool. The production flow is described here. Demonstrations of created contents will be made at the time of presentation.

Authors:
Affiliations:
AES Conference:
Paper Number:
Publication Date:
Session Subject:
Permalink: https://www.aes.org/e-lib/browse.cfm?elib=19657

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!

This paper costs $33 for non-members and is free for AES members and E-Library subscribers.

Learn more about the AES E-Library

E-Library Location:

Start a discussion about this paper!


AES - Audio Engineering Society