A new scheme for creating immersive sound content is proposed. The scheme utilizes acoustic information of sound intensities which are measured in real spaces. For creating 3D sound atmosphere, newly developed “VSVerb” and “3D panning table,” described in the Part 1 and 2, are used. The VSVerb restores 4-pi reverberation of a target space, and the 3D panning table provides proper panning positions in which sound objects are intended to be placed. By using four different VSVerbs and the 3D panning table of a Dolby Atmos compliant mixing room, some short immersive music contents were created by using a Dolby Atmos production tool. The production flow is described here. Demonstrations of created contents will be made at the time of presentation.
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