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Object-Based Reverberation Encoding from First-Order Ambisonic RIRs

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Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIRs) as object-based metadata that can be synthesized in an object-based renderer. Encoding reverberation into metadata presents new opportunities for end users to interact with and personalize reverberant content. The RSAO models an RIR as a set of early reflections together with a late reverberation filter. Previous work to encode the RSAO parameters was based on recordings made with a dense array of omnidirectional microphones. This paper describes RSAO parameterization from first-order Ambisonic (B-Format) RIRs, making the RSAO compatible with existing spatial reverb libraries. The object-based implementation achieves reverberation time, early decay time, clarity, and interaural cross-correlation similar to direct Ambisonic rendering of 13 test RIRs.

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