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Evaluation of Training to Improve Auditory Memory Capabilities on a Mobile Device Based on a Serious Game Application

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Capabilities of the auditory memory system were tested in a serious game application developed for the Android mobile platform. Participants played the well-known game of finding pairs by flipping and remembering objects on cards arranged in a matrix structure. Visual objects were replaced by iconic auditory events (auditory icons, earcons). Total time and different error rates were recorded and the effect of training was also evaluated. Results indicate that training contributes to a better performance and human voice samples are the easiest to remember.

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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=18581

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