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Immersive Audio: Objects, Mixing, and Rendering

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[Feature] As immersive audio systems and production techniques gain greater prominence in the market, the need for cost-effective solutions becomes apparent. Existing systems need to be adapted to enable object-based production techniques. “Ideal” reproduction solutions are having to be rationalized for practical purposes. Headphones offer one possible destination for immersive content, without excessive hardware requirements.

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JAES Volume 64 Issue 7/8 pp. 584-588; July 2016
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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=18340

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AES - Audio Engineering Society