In this paper the development of a three dimensional Ambisonic reverb based on the open source FreeVerb algorithm will be presented and discussed. This model is then extended to include processing in over-specified A-format, rather than B-format, variable scattering between channels along with controls for warping the distribution of the reflections to implement a reverb that is able to react to the source position in a spatially coherent way with an acoustical analysis of its performance.
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