Although final mixing and mastering is monitored over loudspeakers, the majority of music listeners use headphones on mobile devices. Preferences for spatial process depend on the method of reproduction. For a variety of program material using headphones, listeners often prefer a stereophonic image that is created by simulating nearfield crosstalk compared to the biphonic spatial image. This novel approach, called Nearfield Crosstalk Simulation, describes crosstalk that simulates closely located loudspeakers. Previous work used farfield crosstalk simulation in an effort to produce an enhanced stereophonic effect, but such results were less preferred. The primary difference between the more conventional farfield crosstalk and the novel nearfield crosstalk developed for this study was the introduction of a level and a time difference at low frequency, consistent with what actually occurs for sound sources very close to a listener’s head.
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