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Game Audio: Generative Music, Emotions, and Realism

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[Feature] Music for games is going through a gradual transformation from “pre-cooked” to “cooked-on-the-fly.” There is still, though, something of a disconnection between the academic studies of the subject and real-world implementations in commercial systems. Music and audio manipulation can be used to communicate emotional mood and impact in games. Headphones are becoming increasingly important as a way of listening to games, requiring solutions to creating a convincing experience for the user.

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JAES Volume 63 Issue 4 pp. 293-297; April 2015
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Permalink: https://www.aes.org/e-lib/browse.cfm?elib=17586

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AES - Audio Engineering Society