A New Visual Paradigm to Surround Sound Mixing
Today's tools for surround mixing are like add ons to old style linear software. Their paradigm for surround mixing are almost the same: a sound file (or a track) is routed to a surround panner, with the help of the timeline and automation, sounds are moving in space. But you cannot prepare several sound movements at once, you cannot have a whole timeline overview of the spatialization process, you cannot compare easily two surround mixes, you can nearly not work on non-traditional set-ups, you cannot create generative surround sounds. The model presented during this presentation is based on a color coding system (RGB) working on three axes which are: time sounds are playing (x), the speakers number and position (y), and the intensity of each sound (z). I discuss its pros (it gives answers to all the flaws previously announced) and cons compared to traditional tools and about its field of application.
Click to purchase paper or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member and would like to subscribe to the E-Library then Join the AES!
This paper costs $20 for non-members and is free for AES members and E-Library subscribers.
The Engineering Briefs at this Convention were selected on the basis of a submitted synopsis, ensuring that they are of interest to AES members, and are not overly commercial. These briefs have been reproduced from the authors' advance manuscripts, without editing, corrections, or consideration by the Review Board. The AES takes no responsibility for their contents. Paper copies are not available, but any member can freely access these briefs. Members are encouraged to provide comments that enhance their usefulness.