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Virtual Localization by Blind Persons - July 2012
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Effect of Spatial Location and Presentation Rate on the Reaction to Auditory Displays - July 2012
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Watermark-Aided Pre-Echo Reduction in Low Bit-Rate Audio Coding - June 2012
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Perceptual Frequency Response Simulator for Music in Noisy Environments
A perceptual simulator for music in noisy environments is described. The listening environments where people use their headphones have changed from quiet indoor environments to more noisy outdoor environments. The perceptual simulator utilizes auditory masking models and the isolation capabilities of dierent headphones to simulate the auditory masking phenomenon. A real-time demonstrator using Matlab and Playrec was implemented, which illustrates how the background noise alters the timbre of the music. It can be used with either headphones or loudspeakers. Informal listening tests showed that the simulator is operating correctly in most cases. However, when there is great amount of energy at the lowest frequencies of the background noise, the masking threshold is predicted to be too high.
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